Overview

2022-23 SY  MakerSpace Workshops will resume in second semester.
In a MakerSpace, students play and experiment with physical and digital tools to engineer a concept they're passionate about. Our goal is to provide STEAM (science, technology, engineering, art, & math) activities outside the classroom where students are immersed in a nurturing environment that promotes creativity, programming, and building skills. 
 
 
MakerSpace Goals
  • Foster creativity
  • Give a place for students to be problem solvers
  • Provide an opportunity for students to learn to use simple robotics
  • Learn through material inquiry
  • Allow students to show their talents and skills
  • Build self-confidence